๐ฏ Smart Dashboard
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Officer Companion
All Officers are shown automatically. Officers with no saved development are classified as NOT STARTED. Held shared resources do not increase an Officer's progress percentage.
| Officer | Overall progress | Development | Stars | XP | Badge shortfall | Star shortfall | XP shortfall | Status |
|---|
Choose any saved Officers to compare their actual saved progress. Shared inventory is not counted as completed progress.
Each Officer keeps their own upgrade progress. Shared resource inventories stay populated when you switch Officers.
Live summary for the selected Officer using the resources currently entered in the calculator.
| Resource | Required | Held | Shortfall |
|---|
Preview of shared badge resources against the selected Officer. It does not spend or alter resources.
Build a priority list and preview how shared badge resources could be allocated. This planner does not spend or alter your normal saved resources.
| Priority | Officer | Badges Needed | Held | ORV / Badge | Shared Allocated | Status | Order |
|---|
| Name | Season | ORV | SRV | Notes | Actions |
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Enter your shared resources once in Inventory and press Save Inventory. The saved values are then available throughout the app instead of being re-entered for each Officer.
Inventory includes ORV, SRV, Universal Legendary/Epic/Elite Badges, Legendary Officer Badge Chests and Selection Chests, rarity-specific Stars, XP Books, and individual Officer Badges. Individual Officer Badge quantities are stored separately for each Officer.
Recommended starting point: update and save Inventory first so the Officer, Stars, Development, XP and Planner calculations can work from the resources you actually hold.
Officers are automatically classified as MAXED, IN PROGRESS, or NOT STARTED. The main Progress filters and Compare Officer Progress filters work independently.
New in v4.3.50 LIVE: Officer Rarity now supports Legendary (Gold), Epic (Purple) and Elite (Blue). Training costs are 5 / 25 / 100 badges per point respectively. Epic and Elite Original Officers are included, with multi-role filtering. Skill Strand unlocking remains identical for every rarity.
Compare saved Officers in Season order. You can compare Not Started and In Progress Officers even when the main Officer Progress table is filtered differently.
The Officer tab now has Edit Officer Progress, allowing you to enter the key Officer-specific values in one place: Current Star Level, Current Officer Level, Officer Unlocked, Skill Strands and Training Level.
Use MAX Officer to set the selected Officer to 5โ , Level 70, Unlocked, all four Skill Strands at Level 5, and Training Level 180.
Setting an Officer above Level 0 automatically selects Officer unlocked, reducing the chance of missing the unlock status.
Training can now be entered as an exact number from 0โ180 as well as using the slider.
Each Officer has four independent Skill Strands. Strand availability follows Current Star Level: 0โ = Strand 1, 1โ = Strands 1โ2, 2โ = Strands 1โ3, and 3โ + = all four strands. Level 1 is free when each strand unlocks, and available strands can be advanced separately to Level 5.
The 16 paid skill increases share one badge-cost sequence, regardless of which strand is increased:
All 16 paid skill increases cost 690 Officer Badges in total.
The Development screen now shows Next Cost, badges used / 690, and badges remaining. Select the i button to view the full cost sequence and current strand information.
Gold means that skill level has been reached. Black/dark means an available skill level has not yet been reached. Grey means the strand is not yet available at the Officerโs current Star Level. Locked strands show the Star requirement.
Progress saved through Edit Officer Progress is written back to the Officer profile so the Officer, Stars, Develop, XP and Progress views stay synchronised.
Start here. Enter the resources you currently hold and press Save Inventory. Inventory is shared throughout the app, so you only need to maintain these resource totals in one place.
Inventory includes Officer Readiness Vouchers (ORV), Star Readiness Vouchers (SRV), Universal Legendary/Epic/Elite Badges, Legendary Officer Badge Chests and Selection Chests, Legendary/Epic/Elite Stars, XP Books, and individual Officer Badges.
For individual Officer Badges, enter quantities against the appropriate Officer. Each Officer's badge quantity is stored separately. Update Inventory whenever your in-game resources change, then save it before planning upgrades.
Use Search, Season and Officer Type / Role filters to narrow the Officer list. Select the Officer you want to calculate. A matching portrait is displayed automatically when its file is available in the officer-portraits folder.
The selected Officer determines the cost of an Officer Badge in Officer Readiness Vouchers (ORV) and the cost of an Exclusive Star in Star Readiness Vouchers (SRV).
The Officer Upgrade Summary shows the remaining Officer Badges, Officer Stars and Officer XP for the currently selected Officer.
Original Officers: Officer Readiness Vouchers (ORV) and Star Readiness Vouchers (SRV) cannot be used for Original Officers.
Set the Officer's current and target Star level. The Stars tab automatically follows the selected Officer rarity: Legendary, Epic or Elite Star I / II / III. Star Readiness Vouchers (SRV) are shown only for Legendary Officers and cannot be used by Epic or Elite Officers.
Enter unlock status, the four independent Skill Strand levels and Training Level. Development uses the relevant saved Inventory resources when calculating what is available for the selected Officer.
Each Universal Legendary Badge is worth 1 Officer Badge for a Legendary Officer.
Each Legendary Officer Badge Selection Chest can be used as either 1 Universal Legendary Badge or converted to the latest-Season Officer Readiness Voucher (ORV) value. A chest cannot count as both. With the current S7 database the benchmark is 600 ORV per chest.
Enter current and target Officer Level. Saved XP Book quantities from Inventory are used to calculate XP held, XP required and the remaining shortfall.
Use Planner after entering Inventory and the Officer's Stars, Development and XP progress. Select a goal such as Max Officer, Next Star, Reach 5โ , Max Skills or Max Training to see requirements, resources held and shortfalls.
The Resource Optimiser lets you select a second Officer in Compare with Officer. It compares the Officer Readiness Voucher (ORV) cost per Officer Badge for the two Officers.
How to interpret the recommendation: where both Officers can use ORV, the optimiser recommends favouring ORV on the Officer with the lower ORV cost per badge and favouring shared Universal Legendary Badges / Legendary Officer Badge Chests on the Officer with the higher ORV cost per badge. This protects the more expensive Officer from unnecessary ORV spending.
The optimiser is preview only. It does not automatically spend, allocate or change your saved resources.
The Multi-Officer Planner lets you create a priority list of several Officers, set the Officer Badges still needed for each, and preview how shared ORV, Universal Legendary Badges and Legendary Officer Badge Chests could cover the plan.
Plans are preview-only and do not spend or alter the saved Inventory. Named plans can be saved locally in the browser and loaded again later.
MAX Officer: use the โญ MAX Officer button to set the selected Officer to 5 Stars, Level 70, Unlocked, all 4 Skill Strands at Level 5 and Training Level 180. The Officer profile is saved immediately. Shared inventory is not spent or changed.
Use Save Progress after entering or changing Officer progress information. Progress is stored locally in the browser on the current device. Save Progress does not publish your personal data to other users.
The Database Manager controls the Officer master list. Use it to add or edit Officers and export the database. Export CSV exports the Officer database; it is different from Save Progress and App Backup.
To publish new or edited Officers for everyone, update the published officers.json and officers.csv files in the GitHub repository.
The Releases tab shows the recurring August โ July annual KoW release cycle. The current month and next scheduled release are highlighted automatically, so the calendar does not require a yearly reset.
Settings contains the app name, portrait and landscape backgrounds, update controls and Backup & Restore.
Export App Backup creates a JSON backup of KoW Companion data stored locally by the browser. Keep this file somewhere safe. Restore App Backup loads a previously exported JSON backup and reloads the app.
Check for Updates compares the installed version with the published version. Refresh Latest Version refreshes the KoW Companion application cache without intentionally deleting saved calculator progress.
ORV = Officer Readiness Voucher
SRV = Star Readiness Voucher
Universal Legendary Badge = 1 Officer Badge for a Legendary Officer
Exclusive Star = 110 Officer Star value
Forecast future Officer costs from the established Officer-release sequence. The model uses the latest known S7 Tank Destroyer release (600 ORV / 300 SRV) and compounds approximately 20% for each future Officer release.
KoW releases follow this recurring August โ July annual cycle. The current month is highlighted automatically.
Enter resources once and press Save Inventory. The saved inventory is then used throughout the app.
Enter badge quantities for any Elite, Epic or Legendary Officer, then press Save Inventory. Every Officer is listed even when the player currently holds 0 badges. Each value is stored separately for that Officer and is used throughout the app.
The app automatically uses the Portrait background on portrait screens and the Landscape background on landscape/PC screens.
KoW Companion LIVE
Created by FireStorm (371)
Open the in-app User Guide for the recommended setup order, explanations of every tab, saving, database publishing, vouchers, badges and Original Officer restrictions.
Export all locally saved KoW Companion browser data, or restore a previous JSON backup.